Enumeration PBLightSource_ShadowTypeConst

Enumeration Members

Enumeration Members

ST_HARD: 2

ST_HARD - Less realistic type of shadow but more performant, uses hard edges.

ST_NONE: 0

ST_NONE - No shadows are cast from this LightSource.

ST_SOFT: 1

ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing.